



Aquabuddies
Jessabelle Lau - Lead Graphic Designer and Project Leader
Olivia Baychu - Lead UX/UI Designer
Vida Kayla Bensing - UX/UI Designer
Elijah Temple - Graphic Designer
Paige Stacey - Graphic Designer
Amanda Spears - Graphic Designer
Group Members and Roles
Project Timeline: 3 Months
Deliverables
Brand Guidelines
Working Prototype
Digital Assets
Print Materials
Sprint 1
Sprint 3
Sprint 1

Sprint 2
Team Contract
Idea Conception
Problem Research
Project Plan
Business Canvas
Buddie Design
FigJam Brainstorm Session
Accessories, Tank, XP, Store Currency
Survey (validating problem)
Figma Design System
User Flows
User Journey
User Testing
Feedback Implementation
Fixing Prototype
Preparing CapCon Assets:
Project Poster
Brochure (Handout)
Printing Stickers
Business Card Design + Printing
Recording Prototype Preview
Starting on Trifold Display
Lo-fidelity Wireframes
Hi-Fidelity Wireframes
More Sticker Design
Household Matching Accessories
Background Design
Animations for Buddie Interactions
Tank Treasure Chest Design
Tank Redesign (change to background)
Prototyping Main Flows
Animating Buddie Interactions
User Testing
Feedback Implementation
Fixing Prototype
Preparing CapCon Assets:
Project Poster
Brochure (Handout)
Printing Stickers
Business Card Design + Printing
Recording Prototype Preview
Starting on Trifold Display
Sprint 3




Goals





User Testing (Week 12)
Jessabelle, Kayla, and I conducted one-on-one user interviews. Participants were guided through the prototype and asked to complete tasks, allowing us to assess user navigation and intuitiveness. We learned a lot about our app when we had individuals test it for us.


Click Here to see our Figma Prototype




Sprint 2




Jessabelle Lau - Lead Graphic Designer and Project Leader
Olivia Baychu - Lead UX/UI Designer
Vida Kayla Bensing - UX/UI Designer
Elijah Temple - Graphic Designer
Paige Stacey - Graphic Designer
Amanda Spears - Graphic Designer
Sprint 2 focused on moving from initial concepts to polished visual assets and interactive mockups. Key objectives included:
Sprint 2 focused on moving from initial concepts to polished visual assets and interactive mockups. Key objectives included:
Goals
Finalizing lo-fi wireframes
Designing branded graphic assets (icons, backgrounds, stickers
Creating hi-fi mockups and beginning prototyping
Starting animation work
Preparing for the Sprint 2 presentation
Finalizing lo-fi wireframes
Designing branded graphic assets (icons, backgrounds, stickers
Creating hi-fi mockups and beginning prototyping
Starting animation work
Preparing for the Sprint 2 presentation
Goals








Feedback Implementation (Week 13–14)
Kayla and I reviewed the feedback. After a long meeting, we determined which suggestions would be implemented. The main adjustment involved the question mark feature. Initially, the question mark icon linked users back to the Help page. However, based on user feedback, it was brought to our attention that users preferred the question mark to provide context-specific assistance related to each individual flow, offering guidance on the specific tasks they need to complete.
Feedback Implementation (Week 13–14)
Kayla and I reviewed the feedback. After a long meeting, we determined which suggestions would be implemented. The main adjustment involved the question mark feature. Initially, the question mark icon linked users back to the Help page. However, based on user feedback, it was brought to our attention that users preferred the question mark to provide context-specific assistance related to each individual flow, offering guidance on the specific tasks they need to complete.
Sprint 3 focused on usability testing and implementing feedback. In the final stage of the creation of this app we wanted to make sure that it user friendly and intuitive.
Group Members and Roles
Team Contract
Idea Conception
Problem Research
Project Plan
Business Canvas
Buddie Design
FigJam Brainstorm Session
Accessories, Tank, XP, Store Currency
Survey (validating problem)
Figma Design System
User Flows
User Journey
Lo-fidelity Wireframes
Hi-Fidelity Wireframes
More Sticker Design
Household Matching Accessories
Background Design
Animations for Buddie Interactions
Tank Treasure Chest Design
Tank Redesign (change to background)
Prototyping Main Flows
Animating Buddie Interactions

Sprint 3
Aquabuddies
Goal: Create a solution to a potential problem surrounding a sustainable development goal. The scope of this work will be from a starting idea to a fully working prototype in Figma.
What We did
Jessabelle Lau - Lead Graphic Designer and Project Leader
Olivia Baychu - Lead UX/UI Designer
Vida Kayla Bensing - UX/UI Designer
Elijah Temple - Graphic Designer
Paige Stacey - Graphic Designer
Amanda Spears - Graphic Designer
Group Members and Roles
Project Timeline: 3 Months
Deliverables
Brand Guidelines
Working Prototype
Digital Assets
Print Materials
Sprint 1
Sprint 3
Sprint 1

Sprint 2
Team Contract
Idea Conception
Problem Research
Project Plan
Business Canvas
Buddie Design
FigJam Brainstorm Session
Accessories, Tank, XP, Store Currency
Survey (validating problem)
Figma Design System
User Flows
User Journey
User Testing
Feedback Implementation
Fixing Prototype
Preparing CapCon Assets:
Project Poster
Brochure (Handout)
Printing Stickers
Business Card Design + Printing
Recording Prototype Preview
Starting on Trifold Display
Lo-fidelity Wireframes
Hi-Fidelity Wireframes
More Sticker Design
Household Matching Accessories
Background Design
Animations for Buddie Interactions
Tank Treasure Chest Design
Tank Redesign (change to background)
Prototyping Main Flows
Animating Buddie Interactions
User Testing
Feedback Implementation
Fixing Prototype
Preparing CapCon Assets:
Project Poster
Brochure (Handout)
Printing Stickers
Business Card Design + Printing
Recording Prototype Preview
Starting on Trifold Display
Sprint 3



Goals



User Testing (Week 12)
Jessabelle, Kayla, and I conducted one-on-one user interviews. Participants were guided through the prototype and asked to complete tasks, allowing us to assess user navigation and intuitiveness. We learned a lot about our app when we had individuals test it for us.


Click Here to see our Figma Prototype




Sprint 2


Jessabelle Lau - Lead Graphic Designer and Project Leader
Olivia Baychu - Lead UX/UI Designer
Vida Kayla Bensing - UX/UI Designer
Elijah Temple - Graphic Designer
Paige Stacey - Graphic Designer
Amanda Spears - Graphic Designer
Sprint 2 focused on moving from initial concepts to polished visual assets and interactive mockups. Key objectives included:
Goals
Finalizing lo-fi wireframes
Designing branded graphic assets (icons, backgrounds, stickers
Creating hi-fi mockups and beginning prototyping
Starting animation work
Preparing for the Sprint 2 presentation
Goals





Feedback Implementation (Week 13–14)
Kayla and I reviewed the feedback. After a long meeting, we determined which suggestions would be implemented. The main adjustment involved the question mark feature. Initially, the question mark icon linked users back to the Help page. However, based on user feedback, it was brought to our attention that users preferred the question mark to provide context-specific assistance related to each individual flow, offering guidance on the specific tasks they need to complete.
Sprint 3 focused on usability testing and implementing feedback. In the final stage of the creation of this app we wanted to make sure that it user friendly and intuitive.
Group Members and Roles
Team Contract
Idea Conception
Problem Research
Project Plan
Business Canvas
Buddie Design
FigJam Brainstorm Session
Accessories, Tank, XP, Store Currency
Survey (validating problem)
Figma Design System
User Flows
User Journey
Lo-fidelity Wireframes
Hi-Fidelity Wireframes
More Sticker Design
Household Matching Accessories
Background Design
Animations for Buddie Interactions
Tank Treasure Chest Design
Tank Redesign (change to background)
Prototyping Main Flows
Animating Buddie Interactions
